Mind-controlling spirit

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The player will assume a role as a being which is able to possess living creatures, and attain their abilities and memories. Initially, player is only able to possess ordinary people (i.e. civilians or small animals). During the game progression, by absorbing determined essences which only available in certain creatures player is able to possess creature with higher ability and so on. Player can choose to absorb certain amount of ‘attribute value’ to be brought when he leaves his current body and move to another body. These attribute value will enable player to enhance his next body. For example, player can absorb ‘Speed’ ability and then if accidentally he find slow creature, the speed of the creature will be enhanced. To make the thing more interesting, we assign certain time threshold in which player able to control the possessed being. If the time passed out, player will be ‘kicked’ off and must find another body within certain time before he vanished. In the later stages, player will be able to ‘distribute’ his spirit to control other being (i.e. Assigning AI into it), while maintaining control of his current body.

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